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A successful clinch by either boxer will end the KO Moment prematurely. If the defending boxer escapes a knockdown, then after some time the game will return to normal and the defending fighter will be given a small amount of health. If the ailing fighter accumulates enough damage or is hit by a Haymaker during this period, he will be knocked down. In this mode, the camera zooms in on the fighters and the crowd and announcer are muted and the defending boxer is unable to throw punches. When a fighter's health is depleted, the game enters the KO Moment. Clinching too often, however, will result in point deductions and eventually, disqualification. If successful, both boxers will regenerate health and stamina faster as long as they are clinched.
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With Total Punch Control, movement and most maneuvers, including punching, leaning and blocking, are performed with the left or right analog sticks, modified by the left or right triggers. Total Punch Control, a control scheme introduced in Fight Night 2004, returns in Fight Night Round 2.